![]() The bigger surprise was that anyone wanted to pay for a game that started out as something of a joke. To the studio's surprise, not only did the game recoup its development costs, it shot to number one on the digital storefront Steam and stayed there for at least two weeks. Spending two and a half months on Goat Simulator was a big risk, because it meant we only had 10 months left of money to work on our Super Secret Game." ![]() Before Goat Simulator, we had a year left of money. "We didn't really know if we would make back the money we invested. "It was crazy," said Coffee Stains Studio game designer Armin Ibrisagic, who spoke at GDC Europe today. To date, the game has sold almost a million copies. Within four months, the game generated more revenue than all of Coffee Stain's games over the last four years combined. Within 10 minutes of the game going on sale, the studio recouped its development costs. The studio released the third-person perspective goat simulation game, titled Goat Simulator, on April 1. In April 2014, it became a studio best known for goats. "I think it's a step in the right direction.Until this year, Swedish game developer Coffee Stain Studios was best known for its first-person shooter tower defense games Sanctum and Sanctum 2. "It's also a great device to have just to check out all sorts of neat experimental multiplayer games that are already popping up," Marsh concluded. It's the only console right now with a truly open store, which makes it interesting and worth supporting if you want to see more open platforms." "It's probably not going to be a huge source of income compared to other platforms, but it's dead easy to submit a game and get it into the store. "I would wholeheartedly recommend the Ouya to indie devs that have an existing pipeline to Android and are interested in what the Ouya does," he said. Nimble Quest wasn't hugely profitable, raking in only $427 after its first week where it saw 6508 downloads and 122 purchases, but developer NimbleBit's David Marsh told Edge that he was glad to have done it anyway as "it was pretty much a snap to port it" on Unity. "I let my expectations get inflated over time, and now I'm a little disappointed with the sales," he said in the Gamasutra piece. Going by what Pierce said about the thirty per cent tax, that's only about $21 a day. Organ Trail was a pain to add controller support to and that was the bulk of the port."īombball developer E McNeill, was likewise disappointed by the sales, noting that he only made about $30 a day off the game before Ouya's cut. " I don't even know if it was worth the man hours yet," he said. He told Gamasutra that he only sold 501 copies on Ouya out of over 14,000 total. Organ Trail developer Ryan Wiemeyer was less keen on Ouya, however. I think they are better than I'd hoped for." "Although I didn't know what to expect, I'm happy with the sales numbers. ![]() "My gross sales are $4,381, which indicates an average price of a little over $2," he noted to Gamasutra of his game that costs a minimum $1. Hidden in Plain Sight developer Adam Sprag said his pay-what-you-want local multiplayer game has sold 1,900 units at around 40 per day. It's not surprise then that he's bringing it to PC in the near future.Īs for Pierce's Get on Top port, he told Gamasutra that he had about 9700 unique downloads and 520 sales, earning $728 to date after Ouya's 30 per cent cut. Launching on Ouya got me a lot of attention, and the sales have been better than expected."Īccording to Shay Pierce, the developer behind the Ouya port of Bennett Foddy's Get on Top, Ouya takes a 30 per cent cut from the developer, meaning Thorson made about $21K off TowerFall thus far. "A lot of high profile people in games have been praising the game, which is of course fantastic, and there's been a lot of talk among gamers as well. "We've made about 2000 sales so far at $15 each," he said in comment to Edge. Towerfall, perhaps the most high profile Ouya-exclusive thus far, has surpassed developer Matt Thorson's expectations. Sales figures run the gamut and tend to be on the small side, but most developers seemed to have set their sights low and were reasonably pleased with the results. A bevy of indie developers have spoken out regarding their sales figures on the recently released Android console Ouya.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |